Our Roulette Computer

Mark Howe

Forester's FFZ and FFA unlimited
Hardware & General Description

Choice of the following:

1. Virtually any late model cellular phone: our computermodified to ensure suitability of hardware. Practical, functional and includes the required features to beat any modern roulette wheel, including those without physical imperfections.

2. Any late model PDA: Not as discrete

3. PIC Microcontrollers: not pic microcontrollerrecommended though as this hardware has too many limitations that ultimately reduce accuracy. It is only suitable for physically flawed wheels. We have two different PIC models. Contact us for details.

4. Image recognition hardware and software: aim a camera and predictions are made automatically. See Hybrid Roulette Computer.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Psion 3a PDA:Mark Howe computer Hardware is suitable for required functionality, although PDAs are far too large.

 

 

Mobile Phone: We were sent Howe's mobile prophecy computer his phone version for free by an unhappy purchaser who believes the computer is a scam (photo shown left). I can only describe this device as the clumsiest roulette computer I've ever seen - it is actually worse than his previous computer and I can confidently say it indeed is a scam. The original purchaser who sent it to us for free believed the same, but Howe refused to give a refund. There is no chance it earned Howe almost US$8M as he claimed - Howe is well known for his outrageous false claims, both about his competitors and his own products.

NOTE: Johansen's NOK device is actually Mark Howe attempting to sell his device under fabricated names. Mr. Howe is extremely dishonest and manipulative. He is also the publisher of a review site roulettecomputerreviews.com where he claims to be "Johansen" - he gives top reviews only to his computers, and other computers that don't exist to add credibility to his site. See further information about Mark Howe:

Mark Howe's main identity | Johansen (fabricated)

This device has been repeatedly publicly tested on a level and unbiased wheel. Each time, the results were no better than random. Shown below is a photo one of the demonstrations of this device.

Competing device

 

 

NOTE: The only significant difference is the FFA version gives audio predictions, whereas the FFZ version gives electric zaps as explained below.

PIC Microcontroller:Forester IQE6 FF very basic functionality. In some respects, it is similar to our PIC models. This hardware cannot support a design that is sufficiently sophisticated to beat modern roulette wheels.

Competing deviceThis device has been repeatedly publicly tested. Participants unanimously agreed the device was simply not practical or possible to use in the real casino environment. Shown left is a photo one of the demonstrations of this device. The only way to use it is with slow motion video and a top view of the wheel, which is simply not possible in real casino conditions.

The device has also been independently tested by a casino consultant (Mike Barnett) under ideal conditions (with slow motion video). He found the device produced virtually random predictions on modern wheels that are not flawed (95% of wheels). Of course the device developer attempted to refute the test results, although the predictions were virtually random because of inadequate design. Some of it's issues are explained on this page.

Despite the hype created by the seller, this device is extremely simplistic, and simply not capable of beating modern roulette wheels that are not heavily flawed. With this device, you can produce exceptional results at home in front of your DVD player. But when you take the device to a real casino, you quickly find it is rather useless. This is why many people end up selling the device. If you ever wish to purchase this device, we suggest buy it secondhand as they are often sold at half price. But expect to end up selling it to someone else.

Learn more about this device and comparisons with ours

If you have this device and want to compare it with ours, see http://www.rouletteforum.net/cgi-bin/forum/Blah.pl?m-1262064653/

Same Spin Testing

Each of these computers generate predictions from timings that are made from the operator's clicks of buttons. This of course is subject to some errors. A device's ability to correct these errors is essential - if the error correction is poor, the predictions cannot possibly be accurate.

To determine which device deals best with the errors, we connected all three to the same switch arrangement, and tested them on the same spin. This allowed us to see each device's predictions with the same timings.

Same spin testing

NOTE: You can clearly see our device has the highest concentration of points in the smallest area. This somewhat shatters absolute nonsense spread by envious developers of other devices who claim mobile phones are incapable of processing accurate timings. We will soon publish a video of such testing.

This testing only confirms which computer is most accurate for the FIRST part of the prediction process. The testing does NOT confirm overall accuracy, although testing of overall accuracy even more clearly demonstrates that our device is far superior.

Learn more about comparative testing with ours and other devices

Language for Menu and audio predictions English by default. You can have it in any language you want for an additional US$500. English

FFV: N/A (very basic design. no menu or audio predictions)

FFA: English

Wheel Timings Data Acquisition:

This is how the computer knows what the wheel and ball timings are

Manual clicks (standard roulette computer), OR

Image recognition hardware & software (Hybrid Roulette Computer): simply point a video camera at the wheel for predictions. This method is not subject to human error. The technology is patent pending and not available elsewhere. NOTE: hit rates stated below are relevant for the standard computer only. Hit rates are higher for the Hybrid.

Manual clicks (subject to human error) Manual clicks (subject to human error)

Does the computer predict which diamond will be hit, which part of the diamond will be hit, and how the ball will hit the rotor?

Most computers incorrectly assume the ball is going to hit the wheel rotor (the part with the pockets) at a point where the ball reaches a certain speed. This is incorrect because the ball may hit a vertical diamond, or a horizontal diamond, or it may not hit any diamond at all. Whatever the case, the ball's behavior is very different for each type ball fall. A computer that does not account for different types of ball falls will produce virtually random predictions on modern wheels. In fact this is designed to be the case for modern wheels - it is the very purpose of vertical and horizontal diamonds.

With the exception of microcontroller versions, all our computers predict which diamond will be hit, the part of the diamond that will be hit (accurate to within 1/3rd of a diamond), and the manner in which the ball will fall.

In other words, if the ball clips a horizontal diamond then lands on the other side of the wheel, the computer predicts this. Or if the ball misses all diamonds completely, the computer will adjust for the different type of ball fall.

No other computer even remotely has such capabilities.

Assumes the ball will fall exactly the same way irrespective of whether the ball hits a vertical or horizontal diamond, or if the ball doesn't hit any diamond at all.

This computer does not correctly predict where the ball will fall from the ball track in the first place, nor is is capable of dealing with the errors from manual timings (clicks of a button). It is therefore not even remotely capable of correctly predicting which diamond the ball will hit, and certainly not which part of the diamond will be hit.

Assumes the ball will fall exactly the same way irrespective of whether the ball hits a vertical or horizontal diamond, or if the ball doesn't hit any diamond at all.

This computer does not correctly predict where the ball will fall from the ball track in the first place. It is therefore not capable of correctly predicting which diamond the ball will hit, and certainly not which part of the diamond will be hit.

The hardware used for this device is neither capable of supporting the algorithms, or storing the data required to make such a feature possible.

Average exact number hit rate on modern LEVEL wheels (about 1% of wheels)

The number of wins if you covered just one number. Remember this is for MODERN wheels you see in real casinos - they are very different to cheap or secondhand wheels.

1 in 15 Ineffective (virtually random results)

FFZ: 1 in 28. This is under "ideal" conditions where video footage is slowed to obtain the prediction. In real casino conditions, application is almost impossible due to the method of prediction, so not even this accuracy rate is realistically achievable.

FFA: 1 in 28. The FFA version uses virtually identical algorithms as the FFZ - the only significant difference is the FFA "speaks" the prediction.

Average exact number hit rate on modern SEMI-TILTED Wheels (about 94% of wheels)

The number of wins if you covered just one number

1 in 14 Ineffective (virtually random results) Ineffective (virtually random results)

Average exact number hit rate on modern TILTED Wheels (about 4% of wheels)

The number of wins if you covered just one number

1 in 8

1 in 25

FFZ: 1 in 16. This is under "ideal" conditions where video footage is slowed to obtain the prediction. In real casino conditions, application is almost impossible due to the method of prediction, so not even this accuracy rate is realistically achievable.

FFA: 1 in 16. The FFA version uses virtually identical algorithms as the FFZ - the only significant difference is the FFA "speaks" the prediction.

Accuracy Vs Wheel Tilt Charts

These charts show the accuracy of each computer with relation to wheel tilt. Only a correctly constructed computer will increase in accuracy as wheel tilt increases. This is very important because most wheels are neither tilted or level (neither perfect or heavily flawed)- they are in fact somewhere in-between which makes computer design far more complex. The green area shows the degree of tilt for most wheels. The relevance of these charts is very important to understand.

Accuracy chart

The green area shows the area for 95% of wheels. Accuracy increases as wheel tilt increases. The computer deals with level wheels, heavily tilted wheels, and semi-tilted wheels. Approximately 95% of wheels are semi-tilted

Competing chart

The green area indicates 95% of modern wheels, where accuracy is minimal. This is due to a fatal design flaw, where the computer incorrectly assumes the wheel is either:

1. Physically perfect (which it never is), or

2. Heavily flawed (which it very rarely is).

In reality, 95% of modern wheels have slight imperfections, but these subtle flaws make an enormous difference to where the ball will actually fall.

Competing chart

The green area indicates 95% of modern wheels, where accuracy is minimal. This is due to a fatal design flaw, where the computer incorrectly assumes the wheel is either:

1. Physically perfect (which it never is), or

2. Heavily flawed (which it very rarely is).

In reality, 95% of modern wheels have slight imperfections, but these subtle flaws make an enormous difference to where the ball will actually fall.

Algorithms to deal with semi-tilted wheels

Most wheel are not tilted enough to be considered tilted, and not level enough to be considered level. So if a computer doesn't cope with semi-tilted wheels (which are 94%+ of wheels), it is not taking advantage of all possible technology.

YES NO PARTIALLY, but it does not do it correctly.

Wireless Capable

Without wireless capabilities, only single user application is possible. This means you need to take timings of the wheel, then quickly place bets all by yourself. This means you can't stand at the betting table where you need to be. Furthermore, you will be looking at the wheel then making sudden late bets, which very easily reveals to casinos that you are a roulette computer user. Professional computer teams MUST use more than one player to ensure covert application.

YES, and both the wheel clocker and bettor hear all predictions and computer audio prompts. This ensures both players are synchronized.

YES, although the player taking timings (wheel clocker) does not have access to the computer's audio prompts. This means they don't know the status of the computer, or if the other player is even receiving predictions. They only way they can obtain this information is by collaborating with the other player (that places the bets), which can reveal to casino staff that a team is in operation. In other words, there is no practical support for team-play that can actually be used in the real casino environment, so your only option is to play as a single player. This means you must both look at the wheel to take timings, and bet. This raises far more suspicion than team-play.

FFZ: NO. Only one player can use this device, which means you must look at the wheel to take timings yourself, then make your bets quickly, and this is not even considering the severe impracticality of the device. The design makes it blatantly obvious to casino staff that you are a device user.

FFA: The FFA version of this computer IS wireless capable, but has critical problems with real-casino application.

Type of Wireless

Having wireless capabilities alone is not enough. The wireless equipment MUST be undetectable, or you are announcing the presence of a cheating device.

Invisible Network (invisible to casino surveillance equipment) Signal Generator only. Such basic signals are very easily detected and offer no covert properties.

FFZ: N/A (no wireless)

FFA: The wireless transmissions are very easily detected - the device emits a constant radio emission as if you had a two-way radio left on. Furthermore, network scanners used by the casino instantly reveal the presence of the device, not to mention the range is extremely short, and subject to audio distortion to the point where predictions are often completely unheard by the second player. The developer appears to either given no thought to real-casino application, or has taken shortcuts to produce a cheaper device. You basically pay to be detected, which is beyond a poor product - it is virtually criminal.

Deceleration Charts Viewable

This enables the user to physically see the deceleration curve the computer is using to confirm accuracy of mathematics.

YES, the user can see original timings and the polynomial curve used for predictions. This way you can study the ball behavior and better understand at what ball speeds the winning number is most predictable. Without this feature, you may be attempting to predict spins at a ball speed where the resulting outcomes are virtually completely undetectable. No other device has such a feature.

NO, you have no way to validate accuracy of samples until you have tested the device and potentially depleted your bankroll.

This vendor claims to use polynomials, although tests we've conducted indicate the claims are likely false.

FFA & FFZ: NO. This device does not use polynomials. If you attempt to predict spins when the ball is at a certain speed, you may be asking the computer to do something that's impossible, although you wont even know why you're losing money.
Ability to set up at wheel

For actual application in real casino conditions, this is essential

YES, it takes 1 spin to set up the ball deceleration model. Play mode then begins, and the computer automatically "learns the wheel" during play. Accuracy improves the more you play.

YES FFA & FFZ: YES
Quick Resuming of play on each day

For a typical roulette computer, to set up for each new wheel and begin obtaining accurate predictions, you need to have calibrated over approximately 15-30 spins. In a real casino environment, this may take up to an hour before you even make a single profitable bet. "Quick Resuming" enables the player to resume "profitable play" without needing to repeat the setup process each and every day. Typical computers require setup on each new day because the ball deceleration rate of the ball will vary on different days. This is because of air pressure variations on different days.

YES, once you have set up for a wheel and calibrated over 15 - 30 spins, you do NOT need to repeat the process on each new day of play. To setup completely for each new day, you need only 1-5 spins.

PARTIALLY. This computer does have features that can be used for "quick resuming". However, it is simpy not accurate enough to beat modern wheels. Even on ideal wheels in perfect conditions, this computer can be 2-3 full revolutions off-target for predicting when the ball will fall. This degree of error is enormous, which is partially why it only beats heavily flawed (tilted) wheels. When it comes to modern and relatively level (unbiased) wheels, given that the winning number can be on the complete opposite side to the prediction if the computer is incorrect by 1cm, this device can not even remotely beat modern unbiased wheels.

FFA & FFZ: NO, assuming you even find a wheel this computer beats, you need to repeat the entire setup process from the beginning.
Ability to determine where ball will actually fall from the ball track, even when the ball gradually changes the distance it travels (air pressure variations)

Without this ability, the computer cannot correctly deal with slight changes in the ball's deceleration that have a major impact on where the ball will fall.

YES, tuning is done automatically while you play. Accuracy is confirmed by audible beeps at the precise moment when the ball is predicted to fall.

The variation of the ball's deceleration rate is automatically learned.

NO. This device has a feature that attempts to do this, but it is very poor and inaccurate.

FFA & FFZ: NO. It does part of this process correctly (about 15% of it), but fails to do other essential components. Additionally, it at least has a feature that informs you when deceleration rates have changed so you know when to take new samples. But this is only "adequate" for tilted wheels, not modern level and semi-tilted wheels where air pressure variations make it impossible to determine which diamond will be hit. This alone can make accuracy no better than random for this device.

Ability to make predictions when the ball is at the same speed

On wheels with particularly deformed ball tracks, accuracy is greatest when the ball reaches a specific speed. By isolating the ball speed, accuracy can be improved.

YES. The feature can be toggled ON/OFF. When it is ON, accuracy can be maximized. When it is OFF, predictions can be obtained at any point in the spin to ensure you receive a prediction at the latest point in the spin possible.

NO FFA & FFZ: YES, it although this feature cannot be switched off for level and semi-tilted wheels.

Ability to generate predictions
"anytime" in the spin

If a computer simply continues to calculate timings after each click you make, and only gives a prediction when the ball reaches a particular speed, very often it will be incapable of giving any prediction on spins. This means you can spend hours in the casino with very few predictions.

YES, for level, tilted and semi-tilted wheels. The user can instantly switch to different modes (isolating ball speed, or "anytime" predictions) without significant loss in accuracy. PARTIALLY. The computer is designed to obtain predictions at anytime in the spin (simply after X clicks have been made), although accuracy is extremely poor for tilted wheels, and there is no apparent accuracy at all for level and semi-tilted wheels. FFA & FFZ: PARTIALLY. This is what the "unlimited" versions are supposed to do. However, in reality it "extrapolates" data in an inaccurate way to make this possible, which leads to the "anytime" feature only being sufficiently accurate for tilted wheels.
How the player is told where to bet Wireless earpiece (covert audio): single number, OR any amount of numbers you want (so for example the computer can announce 1,2,3,4,5,6,7 or more numbers very quickly). This is important as you don't need to memorize the wheel layout, and begin profiting in less time.

Speakerphone (audio): excellent for practicing, OR

Vibration mode (covert): Vibrations can be used many different ways defined by the user. With the vibration feature, you can set the computer to vibrate when the prediction is above the winning number (as Forester's FFV is used), although this is no different to his FFZ, and very impractical). So if you use the vibration feature, it can be used in a variety of much more practical ways. The user can select the desired option and switch between them instantly

Wireless earpiece (covert audio): single or 4 numbers only

Speakerphone (audio): excellent for practicing

FFZ: After taking clicks to establish timings, the device will give you a painful electric zap. When you get the zap, you see what number is under the fast moving ball. This is almost impossible to with any kind of accuracy, but it's not even your predicted number yet. To get your actual prediction, you must then manually and visually rotate the initial number by the required angle, and see what number is at that angle on the wheel. You do this for every spin which is almost impossible to in the comfort of home let alone real casino conditions. This is because the ball is way too fast to see the numbers accurately, and in real casino conditions you cannot possible see the wheel from a top view. Click HERE to download video demo of this device to better understand why it is impractical. In this video, the computer was set to give predictions about 3 seconds before the ball falls (very, very late - to make it very easy). Even with these remarkably easy conditions, the following results were achieved:

Out of 31 spins, this device failed to give any prediction 10 times, and predictions were not 14 times. The seller of this device claims his device's method of prediction (zaps) is best, but you can see for yourself how ridiculous it is.

 

FFA: Single number only. However, the unlimited version, after the initial prediction (for tilted wheels only), you can obtain a new prediction each time you click the button (clocking switch) as the ball passes the reference diamond. The seller claims this to be a strong selling point, but in reality is is nonsense. Why? Because when you use the computer, you do not stand by constantly clicking a button to obtain the next number to bet on - in reality, you get your prediction as quickly as possible and place your bets before no more bets is called.

 

Beeps heard when clicks are made

Actually  hearing beeps as you click the button (to take timings) greatly increases accuracy of clicks.

OPTIONAL The PDA version does, but the mobile phone version does not. NO (no audio), you don't know whether or not a click was actually registered.
Variable Vibration Intensity and Duration YES, you can make vibrational pulses have any duration or intensity you like N/A (no vibration)

FFA AND FFZ: N/A (no vibration), although this seller has a vibration version which replaces the FFZ's electric zaps with vibrations.

Prediction Process

What is required to make one prediction

Single player version: Two wheel rotor clicks (either full, half revolution, or two revolutions), and either 2,3,4,5 or 6 ball clicks. The order of which is clocked (timed) first can be set by the user (either ball or wheel rotor first).

Two player version: Two wheel rotor clicks (either full, half revolution, or two revolutions), and either 2,3,4,5 or 6 ball clicks. The order of which is clocked (timed) first can be set by the user (either ball or wheel rotor first) OR both players can take timings of the wheel at the same time. This feature enables players to achieve accurate predictions in as little as 1 second after ball release. No other computer has this capability.

First 2-3 ball clicks, then two wheel rotor clicks. In most cases, this is a fatal and incorrect order which degrades accuracy. There are very few wheels where this order of clocking (timing) is optimal.

First 2 clicks for the wheel, then continual clicking for the ball until a prediction is given.

Ability to operate even when you can only see part of the wheel

Rarely do you have a perfectly clear view of the wheel. Computer use must be practical in such situations.

YES, you only need to see the ball and zero pass. YES, you only need to see the ball and zero pass.

FFZ: NO, you need a top view of the wheel for this device to be possibly viable. This is because you aren't actually told where to bet - you only get an electric zap. At the time of the zap, you observe the number under the ball. This alone is nearly impossible, but then you need to mentally add/subtract angles to determine the final predicted number. This is simply not a viable or realistic process.

FFA: YES, you only need to see the ball and zero pass.

Mathematics

This is the heart of any computer. If the mathematics is incorrect, the computer cannot succeed.

Complex polynomials to the order of 3,4,5 or 6 (user can select), in combination with other undisclosed mathematics. It is the only combination of mathematics that can accurately model what occurs on the wheel. Sinusoidal mathematics. It is impossible to accurately model real ball deceleration with such mathematics.

It is no different to using linear (straight-line graphs).

This mathematics can only work for heavily tilted wheels - NOT for level wheels. This is because the maths determines only ball drop time, but it does not tell you accurately WHERE the ball will drop.

FFA AND FFZ: This is a basic countdown timer using linear modeling. Instead of modeling the ball deceleration with a "curved" graph, it uses a straight graph to find the time when the ball will fall, and the "known" distance. This is very old mathematics for traditional roulette computers and easily beaten wheels - it is only used for simplistic devices. There are many problems with such algorithms.

The developer has done well with limited resources, but limited resources means cutting corners. As a result, the device can only be applied successfully on older wheels, and even then it doesn't achieve the highest accuracy possible.

Ability to deal with human errors in timings Excellent. If you attempted to predict the same spin repeatedly on DVD with versions 11.3 and above, predictions are almost all within a 6 to 3 pocket arc. See the videos page for this particular demonstration. Very poor. See the roulette computer scam page for an explanation of how poorly it performs in basic tests.

FFA: Very good to Excellent: If you attempted to predict the same spin repeatedly on DVD, predictions are almost all within a 6 pocket arc, which are NOT the stated results on the developer's website. In our tests we found this to be odd, considering the hardware he uses is actually the most suitable for timing applications (but not by a significant amount). However, it takes much more than accurate timings to create a truly effective roulette computer. We believe the results of related testing were poorer than our computer because it uses less sophisticated algorithms, and does not learn the wheel parameters as well as it could.

FFZ: Excellent. However, it does not make any calculators for the rotor, so there is fewer errors possible. In real casino conditions, if you were able to predict the same spin repeatedly, there is no chance you would achieve obtaining the same prediction within a 3-6 pocket arc. Why? Because to achieve this, when you received the electric zap, you would need to note the number under the ball when it's travelling fast, with the wheel rotor moving in the opposite direction. Then you would need to manually see which number is X pockets away from the initial number, and that's assuming you could even see the ball at the time the zap occurs.

Number of players that can receive predictions with wireless versions

The purpose of using wireless technology (legally) is so not one specific player is looking at the wheel while winning big (to avoid suspicion). If only ONE operator can receive predictions, there is little point to using wireless technology. Multiple player ability is "must have" for serious players.

2 for the two-player version, although additional accessories can be purchased which enable more players. 1

FFZ: 1

FFA: 2, although as explained above, the wireless / 2-player setup is extremely poor.

Transmitters installed into any common object such as pens

Wireless devices can be installed into common objects such as pens, which enable a player to take timings. However, they are not a good idea as having something in your hand to take timings is too easily noticed by casino staff.

YES YES YES
Number of signal bursts required for wireless

The less sophisticated the wireless technology, the more signal bursts are required, and the easier the signals are to detect

Single player version: 1 burst. The only wireless signal ever sent is an extremely short burst of data that tells the 2nd player where to bet. There are no emissions at all during the timing process.

Two player version: 1-2 bursts

5 bursts. This is 5 times easier to detect than a single burst. There is one radio emission for every click of the button when you take timings.

FFZ: n/a (no wireless)

FFZ: Rather than one device transmitting the prediction to another via a short burst, the wireless setup is no different to a two-way radio being set to constantly transmit. So there is one long and continous radio burst, which is no different to a radio becon that alerts the casino surveilance staff to the presence of the device.

Wireless Encrypted YES, plus frequency hopping is used to ensure emissions are virtually undetectable. Additionally, the wireless is completely invisible to network scans. NO. Detecting the signals only requires a basic receiver. There is no frequency hopping or anything to reduce the potential of the device being detected.

FFZ: N/A (no wireless)

FFA: Yes, but the actual radio emission is incredibly easy to detect. There is no frequency hopping or anything to reduce the potential of the device being detected.

Video demo of level wheels provided (with lava lamp & continuous footage)

YES. Important points for consideration:

  • The 100 spins are divided into two segments of 50 spins to validate the results. The results are:

i. First 50 Spins: 1 in 16 exact number hit rate

ii. Second 50 Spins: 1 in 16 exact number hit rate

  • Actual tuned predictions are shown, not misleading "raw predictions".
  • The footage is continuous and uncut which can be verified by the continuous movement of the lava lamp in the background.
  • The computer's screen is shown displaying the prediction so you know predictions are authentic, and not merely audio added later.
  • The computer's scatter chart is displayed so you can confirm groupings of high bars are in the predicted area.
  • The wheel does not have any significant common ball drop point. It is neither perfectly level or heavily tilted - such a condition is most difficult to predict. This is because the computer can neither assume the wheel is mechanically perfect, or heavily flawed.
  • Virtually none of the computer's additional features that increase accuracy are used. Such features include but are not limited to:

i. Automatic adjustment of predictions based on wheel rotor speed for each spin.

ii. Risk announcement so the player knows when a particular prediction is likely to be less accurate than others.

iii. Only 5 clicks are used to establish the ball timings. Up to 6 ball clicks can be used to increase accuracy.

  • Predictions are made 4 - 7 seconds before the ball falls. The computer is capable of accurate predictions with 10+ seconds remaining until the ball falls, depending on ball track deformations that contribute to erratic ball behavior.
  • The wheel is not stopped. There is no common release point of the ball. Even if there was, it wouldn't matter because different diamonds are used as timing reference points between spins.
  • Teflon 3/4" ball is used. This ball produces a more random scatter than heavier ivorine balls.
  • The wheel is disassembled with photos at genuinewinner.com to confirm no magnets or tricks are used, although such trickery would actually be more complicated than the development of a genuinely effective roulette computer.

If all features are enabled, accuracy is greatly increased. However, to prevent trade secrets from leaking to casinos, most features in this video demo were disabled.

NO. The only video provided has the following credibility issues:

  • The demo is conducted over only 60 spins which is insufficient, especially when the footage ends abruptly with no comment. The vendor could have easily taken the best 60 spins and cut the footage short where the results were still favorable, instead of doing the demo over a set number of spins.
  • The footage is badly corrupted and the wheel becomes invisible about half way through the footage. This is extremely suspicious, and would make it extremely easy to cut and join two favorable sets of 30 spins.
  • A heavy ball is used with minimal bounce.
  • There is absolutely no continuous movement in the footage's background. This would make cutting and editing footage much easier.
  • Most notably, at the end of the video, a scatter chart is shown which is extremely misleading. This is because after any amount of spins, a "peak" will inevitably form because there will never be a perfect spread of values. It is much like how after 100 spins, there will almost never be exactly 50 red and 50 black numbers. the vendor claims that his computer's edge is where the peak has appeared. The problem with this is especially over a low number of spins, because there is never a perfect spread of values, a peak will inevitably form. What the vendor appears to have done is merely claim this inevitable peak is where his computer has the advantage. To an amateur, this video may be convincing proof. To someone that knows better, the video shows many signs of manipulation.

Various video demonstrations available, although they are only on heavily flawed wheels where the ball tends to hit the same diamond on almost every spin, with the ball barely bouncing. This could be referred to as a "heavily tilted wheel with virtually no scatter", and such wheels are extremely easy to predict.

To the inexperienced player, the accuracy in the video demonstrations may appear impressive. However, when people use the device in real casino conditions and on modern wheels, it is very common for them to end up selling the device for as little as half price.

Variable Sound Volume and Induction Loop signal strength

Induction loop signals are easily detected if the signal intensity cannot be adjusted.

YES. Adjust to your comfort levels, and to minimize radio emissions from the induction loop. The mobile phone version allows you to adjust audio levels, but the pda version does not. The audio intensity is acceptable for the pda version, but extremely poor and barely audible for the mobile phone version, indicating the seller has likely never even used his own devices for real-play.

FFA: NO. The sound volume and radio emission from the induction loop (the part that transmits audio to the wireless earpiece) is set far too high, and cannot be changed. This means anyone with a hearing aid as much as 2 feet away from you can hear what you hear. This presents a serious risk of detection.

FFZ: n/a (no audio)

Wireless Earpiece & Induction loop YES YES

FFA: YES

FFZ: n/a

Completely invisible wireless earpiece YES YES

FFA: YES

FFZ: n/a

Electronically Shielded:

If a device is not shielded, the mere operation of it with simple button clicking can be detected. The higher the voltage, the easier a device is to detect. Like when you flick a light switch, you may notice the TV flicker. This is called "radiant electricity" which as an energy researcher, I'm very familiar with. For more information, research "Tesla's Radiant Electricity".

YES NO

FFZ: NO, plus the actual mechanism that tells you where to bet is a high voltage electric zap - the worst option possible. This is extremely easy for casino surveillance equipment to detect.

FFA: NO

Ability to manually enter SAMPLE TIMINGS from recorded footage (60FPS)

This enables the computer to achieve maximum accuracy in far less time.

YES, although it is not needed. It is only used if a roulette wheel spins very infrequently (perhaps once every 4+ minutes) so the user can setup fully after just one spin.

Our computer does NOT need this capability because the wheel is learnt automatically, but it is better to be with than without this feature.

NO. Even IF the wheel was learnt correctly (which it isn't), in casinos where the wheel spins very infrequently, the player would need to waste an hour waiting for the computer to learn the wheel and achieve maximum accuracy.

FFA & FFZ: NO. Even IF the wheel was learnt correctly (which it isn't), in casinos where the wheel spins very infrequently, the player would need to waste approximately 20 minutes just to learn the ball deceleration, although it is actually constantly changing. And this is without consideration to the computer learning the ball behavior once it actually falls and hits the rotor/pockets.

Ability to manually enter timings in PLAY MODE to test accuracy of algorithms:

This allows you to see the output of the mathematical equations and verify the authenticity and accuracy of the computer's algorithms. Without this feature, you cannot determine the true accuracy of a roulette computer without the factor of the operator's competence.

YES, you can see EXACT output including predicted rotations. This helps you confirm you are getting what you paid for.

You can also use the 4 diamond test (as shown in video 2 on the videos page), although this particular feature is more for the player to verify the accuracy of the mathematics.

NO FFA & FFZ: NO
Tuning (very important):

Without tuning, predictions are called "raw predictions". Tuning is essential for accuracy.

Visual, Manual, Advanced Automatic Tuning, and Dynamic Algorithms.

Visual: This is where you look at the wheel each spin and "visually" determine the number of pockets from the "raw" prediction to the "tuned" prediction. This is only recommended for experienced players.

Manual with in-built charts: the computer builds a scatter chart for you that you can observe anytime. You observe the charts and rotate predictions to tune manually. The tuned predictions are rotated a set number of pockets. If the wheel is outside a speed range you set, the computer notifies you.

Advance Automatic Tuning: using chi-squared and standard deviation statistical analysis, the computer will automatically tune the computer for you as you play. If the wheel is outside a speed range you set, the computer notifies you.

Dynamic Tuning: The greater the wheel speed, the further the ball will come to rest from the point of "raw prediction". The "dynamic" feature will automatically tune for each spin based on the speed of the wheel when the ball is predicted to fall. For example, if the wheel timing is 4000MS, then the ball may come to rest +5 pockets from the "raw prediction". If the wheel speed is 3000MS (faster), the ball may come to rest at +15 pockets from the raw prediction. This is a 10 pocket difference. Without this feature, ordinary computers would give predictions as if the wheel speed were the same every time, which it's not. Without this feature, even if a computer perfectly predicted where the ball will actually strike the wheel rotor, the difference in wheel speed between spins may make other computers almost completely ineffective.

Visual: This is where you look at the wheel each spin and "mentally" determine the number of pockets from the "raw" prediction to the "tuned" prediction. This is not recommended as it's extremely difficult.

Manual: you have to check the scatter graph then manually tune based on your own analysis. If the wheel speed varies during play, you receive the prediction anyway whether it will be accurate or not. The mobile phone version does NOT have in-built charts, so you need to draw your own on paper by noting the prediction you receive, the winning number, and the distance in pockets between them. This is extremely poor as to any attentive casino staff, what you are doing is obvious.

If the wheel speed varies, you receive the prediction regardless. You cannot restrict acceptable wheel speeds, and it does not have anything close to "dynamic" tuning (adjusting predictions based on wheel speed). This contributes to enormous inaccuracies when wheel speeds vary between spins, which they inevitably do.

FFA & FFZ:

Visual: This is where you look at the wheel each spin and "visually" determine the number of pockets from the "raw" prediction to the "tuned" prediction. This is only recommended for experienced players.

Manual (no in-built charts): Neither versions have in-built charts, so you need to draw your own on paper by noting the prediction you receive, the winning number, and the distance in pockets between them. This is extremely poor as to any attentive casino staff, what you are doing is obvious.

 

If the wheel speed varies, you receive the prediction regardless. You cannot restrict acceptable wheel speeds, and it does not have anything close to "dynamic" tuning (adjusting predictions based on wheel speed). This contributes to enormous inaccuracies when wheel speeds vary between spins, which they inevitably do.

Risk Assessment

Lets you know when a prediction is likely to be inaccurate due to various factors

YES, you can set any acceptable wheel speed range. When the wheel is outside the range you select, the computer announces "risk". You can set whatever wheel speed range you like to accept 100%, 50%, 25% or even 10% of predictions (most players set to 100% so ALL wheel speeds are accepted and "risk" is never announced). The computer can also be set to announce "risk" when your clicks are obviously very inaccurate. NO, you get all predictions whether they are accurate or not, which dramatically reduces accuracy.

FFZ: PARTIALLY. When timings don't meet certain specifications, no prediction is given - the player is not notified though. This occurs often on over 70% of spins which is extremely frustrating, especially when the device does not reliably reset to play mode. After no prediction is given, often the device appears to crash and needs to be reset. This is what many others, including an independent casino consultant has found (Mike Barnett). The unreliability of the device alone makes it extremely impractical.

FFA: PARTIALLY. When timings don't meet certain specifications, no prediction is given and "error" is announced. However, unless the computer is setup perfectly, which is not so easy, errors are extremely common. For example, if your initial setup spin has too many clicks, the device appears to be unable to cope due to its limited memory, and "error" is announced. Our devices have no such unrealistic and sensitive limitations.

Adjusted predictions based on wheel rotor speed

Most computers tune the computer based on the assumption the wheel is the same speed on every spin, which is not the case.

YES, you can set tuning settings so the computer adjust the prediction for specific wheel rotor speeds. This ensures accuracy is optimized over any wheel rotor speed.

PDA version: NO, the computer has one central scatter chart for each direction and makes no adjustments based on wheel rotor speed.

Mobile phone version: NO, the computer does not even have an in-built scatter chart. Scatter analysis must be done entirely manually with pen and paper. When it is done manually, the computer makes predictions as if the ball bounces the same distance for any wheel rotor speed.

FFA & FFZ:

NO, the computer does not even have an in-built scatter chart. Scatter analysis must be done entirely manually with pen and paper. When it is done manually, the computer makes predictions as if the ball bounces the same distance for any wheel rotor speed.

In-Built Scatter Analysis

Where the ball falls and actually strikes the rotor (part with pockets) is NOT necessarily going to be where the ball actually comes to rest. So the computer needs to make adjustments and determine where it will bounce to.

YES, scatter chart and in-built automated statistical analysis of the scatter chart. You do not need to leave the roulette wheel to manually analyze the chart and specify the tuning settings - it is all done automatically.

Psion 3a version: Scatter chart only. You must manually check the scatter graph away from the roulette wheel, then manually tune. The tuning is not automatic.

Mobile phone version: no scatter chart at all. You must manually draw a scatter chart on paper. This is highly suspicious at the roulette wheel.

FFA & FFZ:

NO, there is no scatter graph of any kind. You must manually draw a scatter chart on paper. This is highly suspicious at the roulette wheel.

Ability to make accurate predictions with 8-10 before the ball falls on level wheels YES, such early predictions are possible for all wheels providing the ball track is not too deformed (creating far too erratic ball behavior). NO, unless the wheel is very heavily tilted. The device is overall simply too inaccurate.

FFA: YES, although as the device does not make any adjustments for the inevitable variation of ball deceleration rates over time, obtaining early predictions dramatically reduces accuracy.

FFZ: NO. But provided the ball track is not too deformed, and assuming the ball deceleration rate doesn't change (which is does) then in theory this device can do it, but not in real casino conditions because you have to see the number under the ball at the time of the electric zap. And for numbers to be seen at this time, the ball is moving far too quickly. Bare in mind this is all assuming you can actually see the ball when the zap occurs because in real casino conditions, you cannot see the entire wheel.

Ability to make predictions BEFORE the wheel spins YES, repeating pattern analysis software is included. It uses techniques that are globally recognized to effectively beat roulette. So even if no bets are permitted after the wheel spins, you will still have a valuable tool. NO NO
Can take timings of partial revolutions

Without this feature, predictions are given significantly later on slow wheels.

YES YES YES

Authenticity Certificates

Ensures software is original and professionally written/coded

Digitally Signed to confirm origin. This signing cannot be simply changed, so you can be certain we are the originators of the software. NO NO

Security Codes Required

Protects against unauthorized use

YES NO NO
Prediction Presentation Single number, multiple numbers (any amount of numbers), sectors 1-4 numbers

FFA: Single number only

FFZ: Electric zap when the ball passes the "raw" predicted number (single number), then you mentally/visually tune to get your prediction on each spin (near impossible)

Rapid software shutdown

Allows the program to be locked and invisible at the press of a button

YES. Plus with the wireless versions, the winner will only ever have a mobile phone on them - no induction loop, and no cables of any kind. You could be physically strip-searched, and there will be no obvious roulette computer. NO

NO. At first sight, the device is quite obviously a roulette computer. If you are ever searched, there will be no doubt you have been using a roulette computer.

Guaranteed effective on all wheel designs YES, it includes a legally binding 200% money-back guarantee to support this. NO, there is no guarantee at all. NO, there is no guarantee at all. The seller's terms of purchase are only that if you don't like the product, your only recourse is to stop using it. There are no refunds.
Ability to test accuracy of samples before play

This helps you confirm the sample data you obtained is accurate.

YES (audible beeps heard and/or vibration felt when ball is predicted to fall). This allows you to instantly test samples for accuracy rather than play 30+ spins only to find out your samples are inaccurate. NO, if your samples are inaccurate, you wont know until you play 30+ spins

FFZ: No

FFA: YES, the computer announces "now" when the ball is predicted to fall. In reality it lets you see the accuracy is fantastic in the practise DVDs, but terrible in real casinos and modern wheels.

Number of clicks for ball timings

The more clicks, the greater the accuracy, but the more time it takes to obtain a prediction

2,3,4,5 or 6 (user choice), OR

4 - 15 or so. There is no defined number of clicks as you keep clicking until the ball reaches the desired speed.

NOTE: You can set which option you prefer in the user settings.

2-3 3 - 15 or so. There is no defined number of clicks as you keep clicking until the ball reaches the desired speed.
Automatic Reset for Accidental Clicks

If you accidentally click the button (i.e. a toe switch while walking), the computer must be able to automatically reset, especially if you don't use an earpiece.

YES, adjustable reset time NO YES
Payment Method Wire Transfer, Bank Draft, Direct Deposit, Western Union, or Cash Western Union or Cash Paypal, Direct Deposit, or Bank Transfer
Seller's real name / verifiable company name given YES, a PTY LTD Corporation. We have been in operation since 1999. As a corporation, we are subject to stricter business practices, so you can be more assured we accurately describe our products. NO (fabricated personal name and company name. The company name "Mark Howe Technologies" does not exist in any jurisdiction) NO, but you find out after buying. (the business name is MZ Electronics, but it is not a corporation, and therefore not subject to strict trading laws of corporations)
Size of software without sound files

A small file size is indicative of a simplistic program

400KB - 600KB depending on version 6KB - 14KB depending on version. The software is extremely simplistic and can only produce an edge on heavily "tilted" wheels which are so easy to beat that electronics are not even required.

Maximum of 1KB code and 68 bytes memory (not KB, just Bytes). This is extremely small with very simplistic algorithms that are incapable of beating modern roulette wheels. To give you an idea of how small 1KB is, the below image is just over 1.2KB:

1kb file

Personal Demonstrations YES, also group demonstrations are provided.

YES, although some of our players have witnessed failed demonstrations. One individual was even heavily insulted when he refused to purchase, even at a discounted rate.

NO
Independently tested NO, although we spoke to a tester (who's a consultant that helps casinos catch roulette cheats). He tested the FFA/FFZ device also compared here. He confirmed his offer to test devices was to "help him do his job better", and whether or not he could purchase our technology secretly, letting him know the full capabilities of our technology is understandably the last thing we'd want to do. However, we invited him to a public demo at which basic features and accuracy will be demonstrated, which is far less sensitive than merely handing over our technology to casinos. NO

Yes, and the tester (Michael Barnett) came to the same conclusions we did.

TESTING OF FFZ:

Regarding Barnett's tests on a physically flawed (tilted) wheel, he stated:

"At the precise moment of this “zap”, the operator must observe the number that is directly under the ball. Given that the ball is traveling in one direction at the rate of around 2.5 meters per second and the rotor is traveling in the other direction at about half that speed, this is no mean feat, particularly in view of the fact that you don’t know when or where this zap will happen. If you are to have any hope in identifying the number under the ball at zap time you’d better hone your peripheral vision skills."

He also stated:

"FF does a good job of giving you a consistent reference point on wheels that exhibit stator bias (drop_zone) but there are several others that do this relatively trivial task (for a computer) equally well and don’t require you to have the visual acuity of a Nighthawk."

In other words, it's basic algorithms can beat raw heavily flawed wheels, but for the trivial task of beating such flawed wheels, the design is very poor.

Regarding his tests on a roulette wheel that is not physically flawed (level), he stated the following:

When the device did produce predictions the results were close to random. The testers were unable to obtain a statistically significant advantage on any of the test sessions.

We agree with his findings, although he neglected to state prediction with this device is only "possible" if you can see the ball when the zap occurs. This is likely because his testing was done with slow motion video to ensure the correct predicted number was obtained.

 

TESTING OF FFA:

Mr. Barnett stated the FFA device was far more practical, and that it was able to give predictions for most spins. He stated that accuracy was excellent, unless consideration was given to what happened when the ball fell - which is far from a complete test, because if a computer cannot accurately predict the actual winning number, it is of no use in real caisnos.

His tests were conducted in an environment where spins were very frequent, and unlike real casino conditions where air pressure variations gradually vary ball deceleration rates. The algorithms of FFA are almost identical to FFZ, and Mr. Barnett previously stated that the FF device was able to achieve a significant edge of tilted wheels. However, that it was unable to achieve an edge if consideration is given to what happens when the ball actually falls. In other words, it has no effective method to predict how the ball will bounce - our devices do not have this limitation.

Public Demonstrations YES, see details at genuinewinner.com/conference.htm YES, to the Guardian Newspaper although it was on a "tilted" wheel which is very easy to beat. Although the vendor claimed otherwise (he claims the roulette wheel was level), the newspaper article made it quite clear the wheel was biased and tilted, and that the vendor lied about this point. Such wheels are very easy to beat. Furthermore, this demo was over an insignificant 60 spins - even the newspaper reporter said the test was insignificant. NO, although the device was tested independently as per above.
User Interface Extremely user-friendly and simple interface Poor interface, but acceptable when the user is aware of how to use. No interface, but simple to learn.

More reasons why cheaper devices tend to lose you money instead of making it:

It may be tempting to purchase a cheaper device, but the very reason they are cheaper in the first place is because they tend to lose money, or can only be applied successfully on very few wheels. Below are some of the reasons for this, and the problems with roulette prediction that need to be overcome.

 

Problem 1: HOW the ball will fall

Especially on modern wheels, the ball does not hit a vertical diamond, then be deflected predictably down on nearly every spin. This may have been the case with wheels 10 years ago, but it isn't anymore. On modern wheels, even if a computer correctly predicts where the ball will lose momentum and fall, predictions will not be accurate. Why not? Because the ball may hit a horizontal diamond and be deflected to the other side of the wheel. The ball may clip a horizontal diamond, then hit a vertical diamond. The ball may hit a vertical diamond solidly. It may even completely miss all diamonds. Whatever the case may be, the different types of ball falls often have completely different outcomes.

Putting this into perspective, for a computer to beat modern wheels, it must know not only where the ball will fall, but also HOW it will fall. Our computer is the only computer available anywhere that determines not only which diamond will be hit, but which part of the diamond will be hit, and the resulting manner in which the ball falls.

 

Problem 2: WHERE the ball will fall

For now, forget about HOW the ball will fall and consider the following: to know WHERE the ball will actually fall from the ball track, the computer MUST account for the fact that wheels are NEVER perfect. In fact ball tracks have many imperfections that appear subtle, but they actually have an enormous influence on where the ball will actually fall from the ball track. Every roulette computer except ours assumes the ball will either:

 

a. Fall from the ball track at one particular point most times (called a "tilted" wheel and they are quite rare), OR

b. That the wheel is absolutely perfect and that the ball will simply fall from the ball track merely when it reaches a certain speed.

Does the ball actually fall simply when it reaches a certain speed? NO. There are numerous factors that determine where the ball is going to fall, and when. See below the three types of wheels you will encounter:

Wheel drop zonesLEFT: The black dots represent where the ball loses momentum and falls from the ball track for each type of wheel (this is just where the ball loses momentum and falls, NOT where it actually strikes the rotor). Tilted wheels are very difficult to find, and level wheels are even rarer. Almost every wheel is semi-tilted, and on such wheels, every computer except ours has a dramatically reduced edge. Specifically that is because 94% of wheels are too tilted to be considered level, but too level to be considered tilted. In most cases, the resulting accuracy for simplistic computers is no better than random.

 

Problem 3: Air pressure and ball deceleration rate variations

In any environment, air pressure gradually varies over time. When air pressure varies, the deceleration rate of the ball, AND the speed at which the fall falls from the ball track also varies. This means the overall distance the ball will roll will also vary. A player can no more change air pressure than they can change the weather. Significant air pressure variations often occur within approximately 30 minutes, but the change occurs gradually.

Consider the following example: if the ball was released at a particular speed, the ball may complete 18 revolutions before falling. Now if the ball is released at the exact same speed just one hour later, even a very slight air pressure variation may mean the ball will complete 21.3 revolutions before falling - that's a difference of 3.3 whole revolutions, and about 4 extra seconds before the ball falls.

Here's how this will affect affect accuracy if the computer does NOT account for the air pressure variations:

 

i. If the wheel is tilted: the computer will have an error of about 4 seconds. But the degree of error will NOT remain consistent, so accuracy rates will gradually decline. When the computer attempts to determine what pocket will be under the dominant ball drop zone when the ball falls, the computer can be way off target. On most tilted wheels, you will still have an edge, but the edge may be half of what is possible.

ii. If the wheel is level: results would be disastrous - the computer will be up to 3.3 whole revolutions off-target. If the degree of error was consistent, there wouldn't be a problem. But in reality the degree of error will change: from 0.1, to 0.2, to 0.3, etc. In such a case, achieving any kind fo accuracy would be virtually impossible. This is not even taking into account the various other points raised on this page, in particularly than a discrepancy of even 1cm may make it impossible for the computer to know which diamond will be hit, and which part of the diamond will be hit.

iii. If the wheel is semi-tilted: basically much the same as the level wheel, the degree of error would vary. The results would likely be no better than random.

For a computer to make adjustments for air pressure variation, it MUST use polynomials. Polynomials are mathematical equations used to generate a "best fit" curve to model the deceleration of the ball.

Polynomial

 

LEFT: The blue dots represent the actual ball timings. the red line is the "best fit" polynomial curve. The polynomial curve can be seen on our computers in the settings. You can see that despite the obvious timing errors (blue dots) the polynomial curve is smooth and accurate.

 

 

 

 

As air pressure naturally varies in the casino environment, the ball's deceleration rate will naturally change too. Even a very slight change in ball deceleration rate may make the ball travel several additional revolutions. See the chart below for explanation:

Air pressure variations affect distance ball travelsLEFT: In both of these charts, the ball is released at exactly the same speed. The difference in air pressure and therefore the ball deceleration rate is only marginal between each chart. However, even very small deceleration rates make a large difference to the overall distance traveled by the ball.

The yellow area shows the additional difference traveled. Within only 30 spins in the casino (about an hour), this difference in distance is often over 3 revolutions.

In the case of roulette computers, we only consider the last 7 or so seconds before the ball falls, not the whole spin, but the effects are still more than significant. Even solely the difference in speed at which the ball falls can make the ball travel an extra revolution. Especially on modern wheels where there is very little margin for error when predicting which diamond will be hit, and which part of the diamond will be hit, even an error of 1cm may result in a computer producing near random results. Modern roulette wheels are designed to ensure this.

 

IMPORTANT: Some roulette computer vendors may argue that air pressure variations are not significant. This is because they don't own their own wheels, and they develop their devices on DVDs of roulette spins where a spin occurs every 20 seconds. In such cases, air pressure will not vary much for even 50 spins - after all, it is only about 20 minutes of footage. But in real casino conditions, 50 spins is closer to 2 hours of play, and in that time, air pressure variations can dramatically affect where the ball lands.

 

 

Problem 4: Varying ball bounce and scatter with different wheel speeds

When the wheel spins at different speeds, the ball of course behaves differently. This should be obvious to anyone. In fact, even an imperceivable difference in wheel speed may mean the ball bounces to the opposite side of the predicted area on the wheel.

For now let's forget all of the other problems with roulette prediction, and assume a computer perfectly predicts where the ball falls, and how it falls. So let's assume the computer knows exactly which pocket the ball will first hit when it falls. Of course the ball will bounce off the initial pocket before coming to rest elsewhere, but for now we're just talking about where the ball first hits on the rotor (called the "rotor strike point").

With the exception of our computer, every computer assumes the ball will bounce the same distance from the rotor strike point irrespective of the wheel rotor speed. So let's say we charted the distance between the rotor strike point to where the ball actually landed, we would expect the chart to look like below:

Ball bounce

LEFT: This is called a ball scatter chart. On the horizontal axis, the value of "0" is where the ball actually hits the wheel rotor (the part with the pockets). You can see the ball bounces and comes to rest approximately 10 pockets from the rotor strike point. Most roulette computers conduct analysis based on the assumption that the wheel rotor speed is exactly the same every time. This incorrect assumption alone often makes some roulette computers completely ineffective.

 

So while a typical scatter chart initially sounds good in theory, the reality is when the wheel is at different speeds, the ball may behave completely differently. Especially on modern wheels, even the slightest difference in wheel speed can mean the ball bounces an extra 12 or more pockets - modern are designed this way. In such cases, if the computer assumes the wheel is spinning at the same speed every time, accuracy may be no better than random. Unlike competing computers, our computers adjust predictions based on the wheel speed of individual spins, and they do this AUTOMATICALLY.

 

You get what you pay for:

Our roulette computers are the only devices that correctly address ALL of the above problems. The competing computers fail to address even one of them, even though just ONE of the problems may make an ordinary roulette computer completely ineffective on modern wheels. So it should be no surprise that they produce virtually random results on modern wheels. Indeed you get what you pay for. Other device sellers choose to ignore the above issues, either because they lack the required expertise, or because they choose to hide the inadequacies of their devices.

We do not develop our technology as a hobby, or with the primary purpose of selling it - we develop our technology primarily to use it ourselves, and it is a multi-million dollar business for us. We have invested considerable resources to ensure our technology is literally as good as it can be. Our computers are not cheap, but considering they can return the investment within hours when other computers tend to lose you money, the choice should be clear.

With the exception of our microcontroller version, all of our computers predict:

 

1. Where the ball will fall from the ball track, based on constant and automatic learning while you play, and deceleration rate variations (due to air pressure variations). They do not merely assume the ball will strike the wheel rotor when the ball is expected to reach a certain speed - this is what every other computer does.

2. Which diamond will be hit (within 1/3rd of an individual diamond), and HOW the ball will strike the rotor.

3. How far the ball will bounce from the rotor strike point, based on the wheel rotor speed.

 

Beware of microprocessor (microchip) computers:

Virtually anyone with a basic knowledge of programming and electronics can assemble a microprocessor roulette computer, create a website for it, then call it is the best computer money can buy. Microprocessors are like programmable stopwatches. They have very basic functionality.

Years ago when roulette wheels were much easier to beat, microprocessors were a popular choice for roulette computers. This is because the microchip itself costs about $5, and you can write a program for them in a matter of hours. In fact some of the roulette computers we've developed ourselves use programmable microprocessors. We sell one of these versions of ours for US$1,850. It includes the wireless transmitter and receiver for 2 players. However, it does not come with the 200% money-back guarantee that it will beat modern designs. This is because programmable microprocessors are extremely limited hardware. They are fine for beating older and heavily tilted wheels, but NOT modern wheels - even on the easily beaten wheels, they do NOT do the job fully.

Microprocessor roulette computers are incapable of beating modern wheels primarily because:

 

1. They are incapable of supporting programming commands that are required to beat modern wheels.

2. They have inadequate memory for tasks required (over a megabyte of storage is needed, which is 1,000,000 bytes). Microprocessors typically hold no more than 68 bytes of memory which is far too little.

3. The have inadequate space for the actual programming code required to beat modern wheels. Usually they hold about 1,000KB of programming code, which is about the equivalent of a 150-word paragraph.

For these reasons, long ago we abandoned development of our roulette computers on microchips. We can still provide microchip computers upon request, although they are not subject to the performance guarantee.